Monday, May 19, 2014

Battle Royale - May International Challenge Team Report

Hey all, Marco/Nickscor/NEETscor here with another team report this time for the 2014 May International Challenge. I have a really big boner for Bicho's team (which you should definitely check out if you haven't had the opportunity yet) so I wanted to go with something similar to that and what I used in the Nugget Bridge Major. After some testing last month on Battle Spot with Ghettouto Rain (A ghetto version of Angel's rain team using Double Mega and Soggy Cat) I decided that Double Mega was definitely the play since it gives you more options in Team Preview, as opposed to basing your team around one Mega. I also thought Choice Scarf Salamence was kind of dumb, so that's the slot I put Mega Kangaskhan in.

Fast forward to the night before the tournament began, I was about to throw in an Assault Vest Azumarill in my Battle Box and call it a night, but after the suggestions from Angel and Amanatsu, I decided to can Azumarill in favor of support Gyarados. The major reason was for Intimidate, which most teams should have if they don't have a deliberate counter to Mega Kangaskhan. I can definitely say the two hours I spent breeding (I only had Adamant and I needed Jolly) and training Gyarados from scratch was worth it since I brought it to almost all of my games. Taunt is a very underused move this generation and is very strong in shutting down Trick Room, Meowstic-M, and other silly gimmicks. The combination of Taunt and Thunder Wave on Gyarados makes it a surrogate Thundurus of sorts minus the speed, Prankster, and offensive power for superior bulk and Intimidate.

The nickname theme is based off of the various factions from Academy City's dark side that becomes the major focus in Volume 15 of Toaru Majutsu no Index. There may or may not be spoilers pertaining to that particular volume, but you should probably read it because it's great. And this is coming from someone who hates reading.

Final Rating: 1650++
Wins: 19
Losses: 7
Venusaur @ Venusaurite **GROUP
Ability: Chlorophyll → Thick Fat
252 HP / 68 Def / 60 SAtk / 52 SDef / 68 Spe
Bold nature (+Def, -Atk)
- Giga Drain
- Sludge Bomb
- Synthesis
- Protect
  • Deployed 14/26 games.
  • Named after GROUP, which Tsuchimikado Motoharu, Accelerator, Musujime Awaki, and Etzali are members of. At the end of Volume 15, GROUP is the last science faction standing. In a similar vain, Venusaur is usually the last Pokémon standing at the end of a battle (ideally).
  • The spread is tylee61's which I've been using for a couple of months now. If it ain't broken, don't fix it.
  • Giga Drain gives Venusaur more staying power, despite it being a 3HKO on Sitrus Rotom-W.
  • Since Gyarados and Rotom-H were on status control, I chose Synthesis over Sleep Powder. I think Leech Seed is a terrible move on Mega Venusaur, so that's why I chose Protect.
  • Helpless against Steel-types, but can at least attempt to Timer Stall with Synthesis if necessary. Having a burn on the opponent makes this a lot easier.
Left to right: Accelerator, Tsuchimikado Motoharu, Musujime Awaki, and Etzali as Unabara Mitsuki
Kangaskhan @ Kangaskhanite **ITEM
Ability: Scrappy → Parental Bond
4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SAtk)
- Double-Edge
- Fake Out
- Power-Up Punch
- Sucker Punch
  • Deployed 12/26 games.
  • Named after ITEM, an all-female faction consisting of Mugino Shizuri, Takitsubo Rikou, Kinuhata Saiai, and Fre nda. I figured Kangaskhan was fitting since Mugino could sort of be the mother to its members (to an extent).
  • In my opinion, Jolly max Speed is the best Kangaskhan spread. I might remove some Attack and move it to HP in the future, but this spread is good enough for now.
  • Double-Edge gets big damage even without Power-Up Punch's Attack boost, but the recoil makes it (literally) a double-edged sword.
  • Much like how GROUP and ITEM had zero interaction in Volume 15 of Toaru Majutsu no Index, I never brought Venusaur and Kangaskhan at the same time due to both of them being my Megas.
  • Has a hard time against Steels and Ghost-types since Sucker Punch is not 100% reliable.
Left to right: Hamazura Shiage (lackey for ITEM), Kinuhata Saiai, Takitsubo Rikou, Fre nda, and Mugino Shizuri
Gyarados @ Rocky Helmet **BLOCK
Ability: Intimidate
252 HP / 20 Atk / 20 Def / 4 SDef / 212 Spe
Jolly nature (+Spe, -SAtk)
- Waterfall
- Ice Fang
- Taunt
- Thunder Wave
  • Deployed 25/26 games.
  • Named after BLOCK, a faction led by some intimidating-looking fellows, one of them being a muscular woman.
  • EVs are a mashup of Zach and Crow's spreads.
  • Ice Fang was chosen over Stone Edge at the suggestions of my friends. There weren't many situations where I used Ice Fang, but I didn't find myself wishing I had Stone Edge either.
  • Outspeeds max speed Smeargle by one point to get the Taunt off before it could fire off a potential Dark Void. Incidentally, the only Smeargle I faced was Lv 1.
  • Thunder Wave is my form of Speed Control. For one, it helps a ton against Kangaskhan mirrors as well as stupid things such as Greninja.
  • I originally had Wacan Berry as its item, but I decided that cheesing Kangaskhan and other physical attackers was better than having the ability to safely stay in on Manectric and Rotom-W. My doubts about Wacan Berry arrived at the point where I couldn't sleep after putting all of my Pokémon in the Battle Box that I had to get up and change it to Rocky Helmet.
Garchomp @ Lum Berry **DRAGON
Ability: Rough Skin
12 HP / 204 Atk / 4 Def / 36 SDef / 252 Spe
Jolly nature (+Spe, -SAtk)
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
  • Deployed 17/26 games.
  • Standard Garchomp, nothing new or interesting to say here. It does its job and it does it well.
  • Lum Berry because having a safeguard against untimely status (even if it's a one-time-only deal) is amazing.
  • Named after DRAGON since Garchomp is well, a dragon.
  • EVs are copied from my baka aniki Simon's report to survive Timid Mega Manectric HP Ice and OHKO 4 HP Charizard Y with Rock Slide 100% of the times. 
Rotom-Heat @ Sitrus Berry **MEMBER
Ability: Levitate
252 HP / 68 Def / 156 SAtk / 12 SDef / 20 Spe
Modest nature (+SAtk, -Atk)
- Overheat
- Thunderbolt
- Will-o-Wisp
- Protect
  • Deployed 23/26 games.
  • Named after MEMBER, the first of the 4 factions to go down. I figured it would kind of work since the professor leading MEMBER had a robotic dog and Rotom messes with appliances which is kind of robotic...yeah I'll just stop.
  • The EV spread was stolen from starmetroid's report.
  • My main answer to opposing Steel-types which explains its high deployment rate. Keeping it preserved is a crucial part of my game plan when facing Steels.
Aegislash @ Leftovers **SCHOOL
Ability: Stance Change
252 HP / 180 SAtk / 76 SDef
IVs: 0 Spe
Quiet nature (+SAtk, -Spe)
- Flash Cannon
- Shadow Ball
- King’s Shield
- Substitute
  • Deployed 13/26 games.
  • Named after SCHOOL, a faction that antagonizes both GROUP and ITEM. Incidentally, the Pokémon that I named after those factions have a hard time against Aegislash.
  • Since I don't have the time to breed one with perfect Attack and 0 Speed, I went with Flash Cannon over Sacred Sword.
  • Can beat certain Pokémon one-on-one with a Substitute up, but preserving it and eliminating opposing Fire and Dark-types was necessary in doing so.

Team Synergy and Thought Process

First off I'll start off by saying that more than 85% of my games, I led with Gyarados. Against Kangaskhan, it can punish Fake Outs with Rocky Helmet, or if it targets my other Pokémon I can get a free Thunder Wave off. It can get a surprise Taunt on Meowstic or Amoonguss rendering them useless, or even Aegislash to prevent them from setting up Substitute and essentially disabling Shield Form—forcing them to sacrifice their Aegislash or switch.

Anti-Kangaskhan null
As the name implies, this lead combination seeks to punish opposing Kangaskhan leads through Rocky Helmet and Rough Skin's passive damage in addition to Intimidate's Attack drop. When partnered with Garchomp, Gyarados can get off a Thunder Wave against opposing Salamence and Greninja (the latter being fairly common for some reason) to remove their Speed advantage. However, this lead matchup is disadvantageous against Rotom-W since Gyarados is one-shotted by any Electric moves thrown at it, and Garchomp can't deal a whole lot of damage to it either. At the very least Gyarados is fast enough to outspeed most Rotom, allowing me to get off a last minute move if I feel that Gyarados has done its job already.

As I've mentioned before, Steel-types are a major problem for my team, regardless of whether I bring Venusaur or Kangaskhan. Rotom-H's Overheat can smack opposing Mawile, Ferrothorn, and Aegislash or can opt to Will-o-Wisp to help Venusaur stall them out. Substitute Aegislash can beat Mawile and Ferrothorn one-on-one if it can get a Substitute up and can over getting burned. With Steel-type's Ghost and Dark resists removed this generation, Shadow Ball can hit Steel-types reliably.

Fire/Water/Grass Core
Most beginning players recognize the Fire/Water/Grass core that is a staple in every Pokémon game since its inception. Talonflame is a huge threat to Venusaur, however Rotom-H and Gyarados check it. Rotom-H resists both of Talonflame's STAB attacks and can OHKO with Thunderbolt while Gyarados can give Venusaur a fighting chance at surviving a Choice Band Brave Bird by virtue of Intimidate or can punish Talonflame with a Waterfall.

On the other hand, Venusaur checks Rotom-W and other Water-types, which gives both Gyarados and Rotom-H a hard time. Gyarados is helpless against Water-types since both Waterfall and Ice Fang are resisted. It can Thunder Wave and Taunt, but that's the extent to what it can do. Rotom-H on the other hand, can do damage against Water-types but at the same time takes super-effective damage from Water as well. These are just a few examples of how this core works.

Usage Statistics

Over the course of the tournament I made sure to record each of my opponents' teams and the 4 Pokémon they brought. Here is a link to the spreadsheet for those that are curious. Also keep in mind that the sample size isn't really the biggest (26) but it's more for personal reference.

Mega Pokémon Brought to Battle
  1. Kangaskhan - 9
  2. Mawile - 5
  3. Charizard Y - 4
  4. Venusaur - 2
  5. Blastoise - 2
  6. Gengar - 1
  7. Aerodactyl - 1
  8. Ampharos - 1
  9. Lucario - 1
Pokémon Brought to Battle
  1. Garchomp - 8
  2. Rotom-W - 6
  3. Talonflame - 6
  4. Salamence - 5
  5. Aegislash - 5
  6. Scrafty - 4
  7. Greninja - 4
  8. Meowstic-M - 4
  9. Rotom-H - 3
  10. Politoed - 2
  11. Gardevoir - 2
  12. Reuniclus - 2
  13. Amoonguss - 2 
  14. Venusaur - 1
  15. Wigglytuff - 1
  16. Gengar - 1
  17. Slowbro - 1
  18. Azumarill - 1
  19. Espeon - 1
  20. Smeargle - 1
  21. Tyranitar - 1
  22. Staraptor - 1
  23. Weavile - 1
  24. Rhyperior - 1
  25. Liepard - 1 
  26. Ferrothorn - 1
  27. Gothielle - 1
  28. Mienshao - 1
  29. Chesnaught - 1
  30. Diggersby - 1
  31. Pangoro - 1
  32. Heliolisk -1
  33. Sylveon - 1
  34. Hawlucha - 1
  35. Klefki - 1
  36. Goodra - 1 
  37. Gougeist - 1
  38. Noivern - 1
Pokémon Seen on Team Preview But Not Brought to Battle
  1. Garchomp - 4
  2. Talonflame - 4
  3. Charizard - 3
  4. Meowstic-M - 3
  5. Azumarill - 2
  6. Conkeldurr - 2
  7. Aegislash - 2
  8. Rotom-H - 2
  9. Bisharp - 2
  10. Venusaur - 1
  11. Exeggutor - 1
  12. Kangaskhan - 1
  13. Vaporeon - 1
  14. Lapras - 1
  15. Aerodactyl - 1
  16. Espeon - 1
  17. Kingdra - 1
  18. Tyranitar - 1
  19. Gardevoir - 1
  20. Sableye - 1
  21. Aggron - 1
  22. Salamence - 1
  23. Mamoswine - 1
  24. Gallade - 1
  25. Rotom-C - 1
  26. Rotom-W - 1
  27. Scrafty - 1
  28. Amoonguss - 1
  29. Ferrothorn -1
  30. Greninja - 1 
  31. Aromatisse - 1
  32. Dragalge - 1
  33. Sylveon - 1
  34. Goodra - 1
  35. Klefki - 1
  36. Avalugg - 1
  37. Noivern - 1
Pokémon Seen on Teams Overall
  1. Garchomp - 12
  2. Kangaskhan - 10
  3. Talonflame - 10
  4. Charizard - 7
  5. Rotom-W -7
  6. Meowstic-M - 7
  7. Aegislash - 7
  8. Salamence - 6
  9. Mawile - 5
  10. Rotom-H - 5
  11. Scrafty - 5
  12. Greninja - 5
  13. Venusaur - 4
  14. Azumarill - 3
  15. Gardevoir - 3
  16. Amoonguss - 3
  17. Blastoise - 2
  18. Gengar - 2
  19. Aerodactyl - 2
  20. Politoed - 2 
  21. Espeon - 2
  22. Tyranitar - 2
  23. Conkeldurr - 2
  24. Reuniclus - 2
  25. Ferrothorn - 2
  26. Bisharp - 2
  27. Sylveon - 2
  28. Goodra - 2
  29. Klefki - 2
  30. Noivern - 2
  31. Wigglytuff - 1
  32. Slowbro - 1
  33. Exeggutor - 1
  34. Vaporeon - 1
  35. Lapras - 1
  36. Ampharos - 1
  37. Kingdra - 1
  38. Smeargle - 1
  39. Sableye - 1
  40. Aggron - 1
  41. Staraptor - 1
  42. Lucario - 1
  43. Weavile - 1
  44. Rhyperior - 1
  45. Mamoswine - 1
  46. Gallade - 1
  47. Rotom-C - 1
  48. Liepard - 1
  49. Gothielle - 1
  50. Mienshao - 1
  51. Chesnaught - 1
  52. Diggersby - 1
  53. Pangoro - 1
  54. Aromatisse - 1
  55. Dragalge - 1
  56. Heliolisk - 1
  57. Hawlucha - 1
  58. Gourgeist - 1
  59. Avalugg - 1
Interesting Things to Note:
  • Garchomp, Kangaskhan, and Talonflame are still the cream of the crop in usage stats, seeing as they were to Top 3 most seen for my run.
  • I did not run into a single Manectric and I only fought one Tyranitar. Seems like Rocky Helmet was the right call...
  • There was a surprising amount of Meowstic-M, but only roughly half of my opponents that had it brought it out.
  • Despite EVing my Gyarados to outspeed Smeargle, I only ran into one and it was Lv 1. And all it did was use Protect.
  • Greninja was surprisingly common for most players in this tournament. For me, it was just as common as Scrafty.
  • 1/3 Azumarill users thought it was a good idea to bring it out, despite my Venusaur being on Team Preview.
  • 0/2 Bisharps I saw on Team Preview were deployed, yet the single Wigglytuff I saw was sent out. Be sure to stay competitive and don't let defiance intimidate you.

Room For Improvement and Closing

Much like the #imoutos Special I was using for the Nugget Bridge Major, this team has a hard time against Steel-types if I don't have Aegislash or Rotom-H. Bisharp can also be intimidating in Team Preview due to my over-reliance on Gyarados. Most of my losses I feel I could've prevented in some way due to the way I play. One match in particular where I lost to Brightpowder Aegislash (My Taunt missed it and there were no Accuracy/Evasion drops) I could've easily knocked out either of their Pokémon with Rotom-H but didn't. I have a habit of making ballsy plays that blow up in my face and not making them when I really need to. But overall, I think I did "good enough" at making the right plays. Also, I'm too much of a beta to marathon battles since I get really lazy at times, even though the VGC ladder is essentially gone and we won't have another tournament in this format until June. But as a player who has amassed a whooping 0 CP over the past two seasons, I was just playing this for shit and giggles. It would've been funny if I had grinched a few people out of CP though.

Thanks for reading this long-ass report. Hopefully you got something out of it other than "Marco is a weeaboo" and learned something new. Don't forget to follow me on Twitter @NickscorVGC!

Saturday, May 17, 2014

My view on the Meta game, Why I suck, My season in Hindsight, Looking to the future.

The other weabs haven't written anything for quite some time and I have a lot of things to say so I thought I'd write about about my view on the Meta and what went wrong for me this season.

My Analysis of the Metagame:
I'm not exactly sure what I think of the Metagame right now. I know that the 2014 season started out with a bunch of random stuff doing well and that was due to most of the players including the "good" ones not knowing what was the right play. Over the season Mega Kangaskhan has clearly become the Mega to beat and is now by the far the most popular and arguably the "best" Mega. I tried using Mega Kangaskhan on numerous occasions but the thing that bugs me the most about it is the randomness of the mirror match. Literally anything can happen in the mirror match and I hate relying on randomness to dictate the pace of the game. There are so many factors in the Kanga vs Kanga mirror to think about and your opponent can have any one of them. You have to be careful of the faster Fake Out, The Power-up Punch on the partner, the Protect, Double Edge,and Hammer Arm on top of speed ties and some absurdly Bulky Kangaskhans. Currently one of the most common team set ups is Kanga + 5 Pokemon that aren't affected by Intimidate. Intimidate is the most popular method of beating Kanga along with Rocky Helmet on Pokemon like Amoonguss, Garchomp and Ferrothorn. Mawile, Garchomp, and Talonflame are probably the other Pokemon that Helmet really helps against but all of these are greatly weakened by Intimidate anyways. In my opinion the Meta has really become stale and I hope there is more innovation when Nats comes around.

I'm probably the only person who has this opinion but I think Rotom is utter crap, specifically Oven and 3AM Laundry aka Washing Machine. I've tried Rotom on numerous occasions and I just don't get why people think it's good. It has fair bulk and offense but it doesn't really excel at anything. I can sort of see why people use Oven mainly because it's one of 2 bulky Fire types in the Metagame with the other being Moltres and let's be honest, if you don't have Angel's Moltres you probably don't have one good enough to use. Whenever I tried to use either Rotom formes I would be in a position where I needed WoW to hit or I'd pretty much lose. In every situation, if I wanted to miss an attack, I'd rather use a move that can potentially do 60%+ a Pokemon with Draco Meteor or Play Rough than attempt to burn a Pokemon and cut it's damage in half. Some people argue that it's really good against Kanga because it can shut it down with WoW. All Kanga has to do is Power up Punch once and the burn is essentially neutralized and if you try to burn a Kanga, miss and let it get off a Power up Punch, you might as well forfeit. I believe that Rotom is alright if it hits all its moves but is less than subpar if it misses.

About my Season:

Virginia Regionals:
I ended up playing a Rain Room team that consisted of Mega Manectric/Politoed/ Kingdra/ Escavlier/ Amoonguss/ Scrafty. The Meta was random and unpredictable so I went with a team that could establish 2 difference forms of speed control. My first loss was in the 4th round after missing a Draco Meteor on Ampharos the turn it Mega evolved, I could have played the rest of the match better but didn't. My next lost was in Round 6 to Wolfe Glick. I played poorly by double attacking into Protects two turns in a row and ended up really throwing the match in his favor. I do end up pulling it back and probably would have won if I hadn't missed my Overheat on his Amoonguss. By the way his Vaporeon did not have Celebrate(I think this troll has gone on long enough) and if you still think he did, you're an idiot.
My 3rd loss was to Toler Webb on the bubble at round 9. I just straight up played terribly and messed up at team preview. He had 4 Pokemon that essentially get shut down by Intimidate and I brought neither of my Intimidate users for whatever reason.

Notable Players I played in this tournament:
Armadillo Calballarero (yes I know I misspelled it)

That's 3 Worlds players with 1 Worlds Second Place and  World Champion
This was probably one of the hardest line-ups any one has ever had to face at a regional and it sort of sucks that I had to face it but I have to be/play better than these players if I want to make Worlds again. Note that I'm not trying to take away from these players at all by saying they played better than me. I fully respect their skill and know that I have to be better than they are if I want to make Worlds.

Florida Regionals:
I used a similar team to the one I used in the Major(Aegislash/CharY/MegaMawile/Gardevoir/Noivern/
Garchomp) with the only differences being some EV spreads, Timid Charizard, Flash Cannon, Wide Guard 0 Speed Aegislash, and Noivern). I didn't lose my first round but I just want to note that he was a big promoter of Verlisify. He had a super cocky attitude and was preaching about how good his and Verlisify's strategies were. He used similar strategies like Belly Drum Snorlax. The game ends up taking awhile but I go up 4-2 and can easily timer stall to end the game but I decide to show him that I can beat him without it anyways. My first loss was to Zach who just straight up played better than I did. My second loss was to William Collins(Wiretap), I play the match pretty well but the RNG bails him out and he ends up getting a timely flinch on my Aegislash and Double Protect to avoid his Garchomp getting ko'd and ko'ing my Noivern with his Rotom. He also Dragon Claws my Charizard when I Wide Guard with Aegislash which sucks(Wide Guard ends up being useless the entire Tournament). My 3rd loss was to a plethora of questionable plays including Stone Edging my Charizard with Mamoswine when I Wide Guarded.

MA Regionals: 
I used the same team I used in the Major. I cruised through the first 4 rounds going 4-0 and defeating Aaron Zheng in the 2nd round. In Round 5 I lose to Chuppa mainly because he has Rain Dance Meowstic and I didn't expect him to Sucker Punch my Aegislash when it didn't have a sub up (Who wants a +4 Mega Kanga anyways?). My second loss was to a random that double paralyzed my Gardevoir and Mawile on the first time with Discharge Rotom and crit Mawile to go with it. I try to bring it back but my Mawile was too low and couldn't survive long enough to be able to Rock Slide his Rotom Oven and Char Y at the end. I went on tilt and more or less played the rest of the Tournament like crap.

Fun fact, at each Regional I lost to a top 4 player at that Regionals.
Toler got top 4
Zach won first
Chuppa got 2nd

My total CP for the season is a whopping 70 in comparison to the 242 I had at the same time last year.

Reasons for my Poor Performance this Season:
I've always been a player that likes to go for big plays by reading my opponents but it seems like my opponents have either gotten more random or smarter. I've always been one to tunnel vision and I think that's currently one of my biggest weaknesses. Like in my match against Chuppa, I thought to myself "He's probably going to Power-Up Punch his Salamence here because my Aegislash is obviously going to sub" what I didn't think was "Well he doesn't really have that much to lose if I Sub since his Salamence is locked into Dragon Pulse").

In past games I've always had that one Pokemon I always rely on (Terrakion in 2011, Thundurus-T and Tyranitar in 2013) but I haven't really found anything I really love in this meta yet. Gardevoir is probably the closest thing. As a result, my team building has been really subpar so far. I'm having a lot of trouble making teams that can deal with with both the Meta stuff and the random teams I would see at Regionals. This all stems from the issue that I haven't really found that one core Pokemon I'm always going to enjoy and be comfortable with.

How has the Crisis of 2013 affected me?
As most of your know I bubbled on my Worlds Invite last getting 13th place where the top 12 received invites. The 12th place players had 274 Championships points and I had 272. I'm still really upset about it and I don't think I can ever let it go and I think it's a huge reason for my poor performances this year. I deal with this crisis by raging at people on League of Legends and watching an obsessive amount of anime(Thanks Marco and Angel). I also think I sort picked up a Douche bag/asshole type personality on the Nuggetbridge forums telling people that I hope they bubble like I did. This is really mean and I hope that people don't take me seriously when I do this. It's not a good way to release the infinite amount of frustration I've built from this. I talk about this to Angel/Gavin/Zach/William etc a lot and it still really hurts to think about what happened last season. Angel was in a similar position for the TCG and both of us really fear that the same thing could happen again(more relevant to Angel in this case because he hasn't botched his entire season). We both don't want to accept that this can happen again. I've sort of done something that probably isn't actually a good idea and reverted to "give zero shits" attitude that got me my Worlds invite in 2011.  Basically ignoring the entire season and go big at Nats seeing as I didn't exactly take Nats as seriously as I should have last year.

Basically, I feel like a byproduct of one of those superhero experiments you see in movies because the 2013 season was essentially an experiment and I ended up being the one screwed by it. And like those characters I felt (and occasionally still feel) resentment and and frustration.

Looking to the Future:
As for what the future holds... I'm going to go to Nationals and I'm going get top 4 again so I can prove my retarded theory that Regionals don't matter. But more than that I'm going to prove to myself and everyone that believes in me (Angel , Zach etc) that I'm the player everyone thinks I am seeing as I've been doubting myself in this regard(qq I'm a shit player, I didn't deserve my worlds invite in 2011, I didn't get my invite in 2013 because I didn't deserve it type of rants on skype). I've been practicing and theorymoning a lot with friends and I really hope it all pays off.

If you've been wondering what I've been using recently, I've been experimenting with Blastoise mainly because it has a good match up against Kanga and Rotom-H specifically. If you played against Blastoise Zapdos Tyranitar Aerodactyl teams on PS, that was probably me. The team hasn't been doing as well as I hoped it would in the International Challenge mainly because it's weak against a lot of unpredictable stuff like random spread moves on Kanga and Rotom.

Anyways this was a pretty long article and good job if you read through all this ranting in one go. Thanks for reading and I hope to see everyone at Nats and Premier Challenges if I decide to go to them.