Wednesday, June 25, 2014

Facade Kangaskhan is Retarded and Let Me Tell You Why

For those that read my baka aniki Simon's post about this blog, you'll know that some of the #imoutos have very strong opinions and biases about certain Pokémon and moves that we normally wouldn't be able to freely express on Nugget Bridge (not without consequences at least). This blog was made to fully embrace said opinions and biases without getting them hidden/deleted by mods. Here is one of them.

Some of you may remember a thread I made on Nugget Bridge exactly one year ago which provided damage calculations showing why Air Cutter is a stupid move and shouldn't be used on a competitve team. You can consider this post the spiritual successor to that thread, except instead of a bait-and-switch opening, I will just straight up tell you right now that Facade a retarded move choice and that you're retarded if you think it has any competitive value whatsoever you should feel bad for using it unironically. The fact that people use this move on competitive teams baffles me.

Status Conditions and Why They're Bad

Early in the game, NPCs usually make it a point to teach you why status conditions are bad. However since it doesn't really seem to work on the idiots using Facade, I'll have to explain why status conditions are bad myself.

No Status

Will-o-Wisp miss? Congratulations, you're hitting for less damage 100% of the time than you would be if you were using Return.


Consider Mega Kangaskhan's typical moveset of Fake Out, Return, Power-Up Punch, and Sucker Punch. Three out of four of those moves fail to hit Ghost-types unless you don't Mega Evolve to keep Scrappy, and that right there is pretty dumb since regular Kangaskhan doesn't offer a fraction of the offensive pressure its Mega form does. Now let's say you wanted to be a dumbass and burn yourself to boost Facade's power. That pretty much means you're going to be walled hard by Steel and Ghost-types, since your only options against them—Sucker Punch and Power-Up Punch are hitting for half the power they'd normally hit. Even if you were to get to +2 Atk by using Power-Up Punch to compensate for Burn's physical damage reduction, that's still one turn of set-up you'll need to use in order for those moves to hit for regular damage. Meanwhile your opponent can get off meaningful damage or set up themselves. There's also the fact that you're losing 1/8 of your maximum HP per turn. My good friend .Cypher also goes into detail why burning yourself for Facade is bad.


While it would be clever to have a paralyzed Mega Kangaskhan in Trick Room, there's always that 25% chance of full paralysis. In a game where the RNG plays a heavy role in how battles are decided, hoping for dice rolls in your favor may leave you disappointed.


Depending on which type of poison it is, you're either losing 1/8 or 1/16 which will increase in damage every turn. It's not really a great way to capitalize on Kangaskhan's good bulk, especially if Sand is up as well. The chip damage will add up faster than Facade damage will.

Some Damage Calculations

Facade (Status)

  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 4 HP / 0 Def Garchomp: 181-216 (98.3 - 117.3%) -- 93.8% chance to OHKO—Enjoy Rough Skin/Rocky Helmet/Burn damage afterwards.
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 76+ Def Mega Venusaur: 126-148 (67.3 - 79.1%) -- guaranteed 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 4 Def Mega Mawile: 72-85 (45.8 - 54.1%) -- 45.7% chance to 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 52 Def Ferrothorn: 67-79 (37 - 43.6%) -- guaranteed 3HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 188+ Def Amoonguss: 168-199 (76 - 90%) -- guaranteed 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 4 HP / 0 Def Tyranitar: 81-94 (46 - 53.4%) -- 39.8% chance to 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 76+ Def Mega Venusaur: 126-148 (67.3 - 79.1%) -- guaranteed 2HKO
  • -1 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 4 HP / 0 Def Gyarados: 141-168 (82.4 - 98.2%) -- guaranteed 2HKO
  • -1 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 252 HP / 4 Def Mega Mawile: 48-57 (30.5 - 36.3%) -- 38.1% chance to 3HKO
  • -1 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 4 HP / 0 Def Salamence: 139-166 (81.2 - 97%) -- guaranteed 2HKO 
  •  -1 252 Atk Parental Bond Mega Kangaskhan Facade (140 BP) vs. 4 HP / 0 Def Mega Manectric: 139-166 (95.2 - 113.6%) -- 68.8% chance to OHKO

Facade (No Status)

  •  252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Mega Charizard Y: 108-127 (70.1 - 82.4%) -- guaranteed 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 252 HP / 0 Def Mega Venusaur: 76-90 (40.6 - 48.1%) -- guaranteed 3HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 252 HP / 76+ Def Mega Venusaur: 63-76 (33.6 - 40.6%) -- guaranteed 3HKO
  • -1 252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Mega Manectric: 72-85 (49.3 - 58.2%) -- 93.8% chance to 2HKO  
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 252 HP / 0 Def Rotom-H: 82-99 (52.2 - 63%) -- guaranteed 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Mega Kangaskhan: 87-105 (48 - 58%) -- 94.9% chance to 2HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Tyranitar: 40-48 (22.7 - 27.2%) -- 33.5% chance to 4HKO
  • 252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Garchomp: 91-109 (49.4 - 59.2%) -- 99.6% chance to 2HKO
  •  252 Atk Parental Bond Mega Kangaskhan Facade vs. 4 HP / 0 Def Talonflame: 114-136 (74 - 88.3%) -- guaranteed 2HKO    
[23:56]    tds    252+ Atk Parental Bond Mega Kangaskhan Return vs. 0 HP / 0- Def Mega Kangaskhan: 177-211 (107.2 - 127.8%) -- guaranteed OHKO
[23:56]    tds    252+ Atk Parental Bond Mega Kangaskhan Facade vs. 0 HP / 0- Def Mega Kangaskhan: 123-145 (74.5 - 87.8%) -- guaranteed 2HKO
[23:56]    tds    RETURN DOES
[23:56]    tds    IF THEY HAVE COUNTER
[23:56]    tds    YOU LOSE

In closing, relying on your opponent to burn you is a stupid strategy and if you're planning on burning yourself, you might as well use Swagger instead since it doesn't gimp your other moves. If I find out that Facade Kangaskhan manages to work its way into Top Cut at US Nationals next weekend, I will lose all my faith in the game. Do your part and make sure to keep Facade Kangaskhan the fuck out of high level play because it sure as shit doesn't belong there.

Wednesday, June 4, 2014

Sister's Noise - May International Challenge Team Analysis

Hello everyone! My name is Angel or CT MikotoMisaka and this is going to be a report on the team I used for the International Challenge May. I haven't played much in terms of VGC this season, but I've seen some mild success when I have, such as winning a small grassroots tournament in NYC, getting top 8 in the Nuggetbridge Major and finally getting top 4 in the US/top 32 in the world in the International Challenge. I've used a bunch of teams this season and the team I used for the International stands out to me(and others) most because of some of the quirky pokemon/sets I used, but I'll stop boring you with an intro and get right into the team.

The nickname theme will characters from my favorite anime series Toaru Majutsu no Index and Toaru Kagaku no Railgun. I bet you didn't expect that huh? Also I wont be listing my spreads in case any of my friends decide to use parts of this team at Nationals.

Final Rating: 1832
Wins: 35
Losses: 10


Pachirisu @ Sitrus Berry ** ❤ Last Order
Ability: Volt Absorb
- Nuzzle
- Follow Me
- Ion Deluge
- Super Fang

Ok here's the star of the team. The night of the international I was going to use a completely different team, but during a certain skype call this little squirrel got brought up in the discussion jokingly. Now I used Pachirisu on some less than serious teams in the 2013 metagame because I liked the idea of follow me + volt absorb in a metagame filled with Thundurus. Thinking back to that concept I realized Pachirisu is the only follow me user that doesn't get nuked by Talonflame and unlike Amoonguss using Rage Powder grass type pokemon can't bypass Follow Me.

Pachirisu has a lot going for it outside of follow me, such as having access to the attacks nuzzle and super fang. Pachirisu is by far the best user for nuzzle in my opinion. Out of all the pokemon who learn nuzzle Pachirisu has the most bulk and survivability. Nuzzle and Super fang also allow pachirisu to do something while taunted which is a big plus on a pokemon that is used to primarily redirect attacks. Ion Deluge was a last minute gimmicky idea I thought would be cool. If a kangaskhan wants to return something you can turn it into electric so Roserade and Hydreigon resist it or if they targetted Pachirisu you get some HP back. It also has a cute trick with Hydreigon that I will get into later.

Pachirisu is also surprisingly bulky. It has the ability to survive Mega-Kangaskhan returns, Garchomp earthquakes and even specs Draco Meteors.

This is definitely a great hidden gem of the format and I'm glad I got to try it out again.

Last Order is the 20001st clone of Mikoto Misaka and the final clone produced for the Radio Noise Project. She functions as the command center of the Misaka clones and the administrator of the Misaka Network, making her their superior.

Roserade @ Choice Scarf ** ❤ Uiharu
Ability: Technician
- Leaf Storm
- Hidden Power [Ice]
- Sludge Bomb
- Shadow Ball

The Second unorthodox pokemon on this team. Technician allows Roserade to OHKO Garchomp with Hidden Power. Shadow Ball was pretty much a filler move but it actually proved to be very useful. Allowing me to hit steels like lucario and specially aegislash. Also worth noting Helping Hand Leaf Storm OHKOs 4hp Mega-Kangaskhan. Choice Scarf allowed it to outspeed garchomp and even +1 Gyarados.

After playing so many games with this I feel like Roserade suffers from the same issue most scarf pokemon have. Its basically a fast frail pokemon whos attacks are limited and can't use protect. Not being able to use protect was a big issue for me. Luckily Pachirisu was able to help that issue somewhat. I think scarf pokemon like Staraptor and Salamence are much better pokemon for abusing choice scarf since they have solid bulk going for them along with a defensive ability like intimidate. This is probably why I hate Scarf Gardevoir so much.

While Roserade was a cute pokemon to use I don't think I can see myself using it again.

Uiharu is one of Mikoto Misaka's close friends and most notably always has flowers in her hair.

Hydreigon @ Choice Specs ** Meltdowner
- Draco Meteor
- Fire Blast
- Dark Pulse

Standard Specs Hydreigon for the most part. We all know what specs Hydreigon does so I'll just get into why I'm using HYPER BEAM.

The 4th moveslot on choice'd Hydreigon is usually filler so I decided to look into moves not named Dragon Pulse to see if theres anything else notable. I looked at Flash Cannon for Fairies but that doesnt do much to Azumarill(its still a 3hko). After using Ray's Wigglytuff in the Nuggetbridge Major I decided to look into Hyper Beam and I was surprised to see what I found.

Hyper Beam does a minimal of 79% to Azumarill which means you can KO it after it Belly Drums and gets HP back with Sitrus. With Helping Hand Choice Specs Hyper Beam OHKOs Azumarill 100% of the time. Also since Hyper Beam is a Normal type move you can change it to Electric type with Pachirisu's Ion Deluge, which also gets the KO on said Azumarill. I was able to KO multiple Azumarill/Gardevoir/Sylveon during the tournament and I can easily say Hyper Beam should definitely be included on your specs sets.

Meltdowner is the name of the ability of Rank 4 Level 5 Esper Mugino Shizuri.

Kangaskhan @ Kangaskhanite **Misuzu
Ability: Scrappy ----> Parental Bond
- Return
- Power Up Punch
- Sucker Punch
- Protect

Ok rant time. Kangaskhan is by far the best Pokemon in the format. We all know this by now. It is a way overpowered pokemon but that's something we have to deal with. I think too many people whine and bitch about this instead of trying to just deal with it. I get it, its broken. Get over it. Its here to stay. I've had a bunch of people discredit my success and even discredit Pachirisu as a pokemon because I used Kangaskhan. You can all jump off a bridge. Its because of people like you that the metagame gets stale. Instead of ignoring something because it seems silly or is paired with Kangaskhan is cancerous to this game. Try things out first you idiots.

Rant aside this set is fairly standard except I have Protect over fake out. When I building this team I wanted to play a role of protecting Kangaskhan. I wanted it to live longer and dish out more punishment. Fake out is a more aggressive move that didn't fit into the general style of the team. If I wanted Kangaskhan to live longer I needed protect. Most players also assume Kangaskhan is protectless so its an easy double target. Protecting on turns like that can win you the game instantly.

Misuzu is the Mother of Toaru Kagaku no Railgun's Protagonist Mikoto Misaka.

Azumarill @ Lum Berry ** Hamazura
Ability: Huge Power
- Play Rough
- Aqua Jet
- Protect
- Helping Hand

Azumarill is one of my favorite fairies in the format. It's typing is really great and walls a ton of common pokemon. I really wanted to abuse Helping Hand with this team and Azumarill seemed like one of the best users for it. Since Sitrus Berry was taken I needed to find a filler item for Azumarill. Lum seemed like the best general item for what azumarill wanted to do, specially since it attracts Will-o-Wisp.

The Nickname was actually completely random. I had Nickscor breed this for me and needed a nickname. I didn't want to make him wait so I named it after the first male Index/Railgun character I could think of.

Hamazura is a Level 0 without any noticeable powers, he is a science side protagonist who mainly struggles in the story to protect what's important to him against the Dark Side of Academy City.

Aegislash @ Leftovers **Salvare000
Ability: Stance Change
- Shadow Ball
- Flash Cannon
- King's Shield
- Substitute

The standard Substitute/leftovers aegislash. This is one of my favorite pokemon in the format. If your opponent doesn't have multiple solid counters to aegislash it can win you the game instantly. I think substitute/leftovers is infinitely better than weakness policy. This set gives you a win condition on its own if unchecked properly whereas the weakness policy set can be chipped away easily. This is the most common set for a good reason.  I'm using Flash Cannon over Sacred Sword because its more consistent and helps ease predictions.

Salvare000 is the Magic name of Kanzaki Kaori. She is also a Saint and is currently one of the most formidable magicians in the series.

I'm proud that I was able to do so well with a team I threw together last minute, but overall the team could use some work. Roserade probably wont be on anymore of my teams and I'm probably going to toy around with Pachirisu some more.

Now I hope you all don't misunderstand me. I didn't use Pachirisu and Roserade because I wanted to be different or felt the need to be cute. I made this team thinking it could give me the best shot at winning. When I build teams  I don't build them to be gimmicky I build them so they can function properly and perform well at the highest levels. Pachirisu and Roserade served specific roles on this team. I have a play to win mentality so I use whatever I think is best, and in this case I thought these pokemon were the best for what I wanted. So my advice to players out there: Don't use things to try and be different. Use whatever you think is best, but remember that thinking outside the box can lead you to even better options for what you want/need. I absolutely hate the type of players who use certain pokemon just for the sake of being "different".

Anyway I hope you enjoyed my analysis! You can follow me on twitter @CTMikotoMisaka or find me on Nuggetbridge under the username "CT MikotoMisaka". I'm also on Pokemon Showdown as "MikotoMisaka"!